Here Be Dragons

In Which It's All A Dream
16 & 23 October, 2016

When we last left the party…

They had just managed to save Aren and Silky Johnson from a swarm of vicious sharks. Giving the two of them time to rest, the remainder of the party and crew return to their jobs. As night approaches it brings with it a sight that none of the party had ever expected to see: Kavar cooking. The large dragonborn, under Gnoki’s expert supervision, has put together an edible array of foods for everyone to enjoy, and rousing shanties round out the night.

Next morning sees the group make landfall, and Thalen’s crew wishes them luck as the party disembarks. Now alone again, the party treks along the river in search of Xubris, the only settled civilization in the desert marked on their map. They hike for the entire day, resting as the sun starts to go down. A strange sound catches their attention however, and they converge on the source to find a strange bird man, a kenku named Fiiggle.

In a less than productive interrogation of Fiiggle they discover that he’s searching for what seem to be dragon scales that match the few that he’s already managed to scrape together from somewhere. Deciding he’s not worth their time, they let him go, but not before Floss sends Bristles, his dog, to follow and report back at the first sign of suspicious activity.

That done, they finally get settled for bed. During the night a thick mist starts to creep across the ground. Drax, Silky Johnson, and Floss are awoken, only to watch as the mist swallows their companions and their camp. As they attempt to find some rhyme or reason to the event a water elemental emerges from the river and attacks them. The three of them fight valiantly, but the foe proves too much for them and one by one they fall to the onslaught.

Kavar, meanwhile, is having a rather strange dream. In it, he’s witnessing dragonborn and dragons frantically ferrying eggs from a massive cavern in some sort of mass exodus. A single egg is left behind, and the bronze dragon from before tells Kavar that soon his time will come. As suddenly as it began the dream ends, and Kavar sits up in a nice bed in a nice building, surrounded by halflings. The halflings assure him that he’s safe and so are his friends, revealing the rest of the party in similar beds to either side of the dragon born.

As each of them wake, the almost too-friendly halflings reveal that they’ve indeed made it to Xubris and were being kept in what was essentially the hospital after their encounter with Grimudur, the dream devourer. Grimudur, according to the halflings, takes the form of mist as he infects dreams and likely that’s what happened to the party. Floss, Silky, and Drax are understandably glad that neither they nor the rest of their party is dead. Discharged from the hospital the party explores Xubris, only to be met by Bristles, who doesn’t seem to be quite himself. He conveys some worrying information about Fiiggle and the party regroups to try and figure out what their next step is.

What did Kavar’s vision mean? Why do all the halflings seem so friendly and helpful? Will Grimudur pose a problem leaving the city? Only time will tell on Here Be Dragons!

In Which There's Blood in the Water
2 October, 2016

When we last left they party…

They’d managed to secure passage on Thalen’s boat again provided that they simply arrive by the time the boat is ready to depart. Draz and Silky are finally talking to one another again and Kavar had a strange dream where a dragon spoke to him. Horses sold and bags packed, the fated day arrives.

The party wakes bright and early, eager to reach the port and loathe to miss their boat again. They all climb aboard and once underway are given jobs to occupy them. Draz and Floss are tasked with swabbing decks, Silky Johnson learns the basics of steering a boat, Kavar is sent to the kitchens, and Aren delivers messages between the shipmates by his superior acrobatic prowess. Sellion slunk off once on board the ship, not wanting to be put to work.

For the most part things seem to be going smoothly, except for Floss discovering his apparent seasickness. Kavar has made friends with the goliath cook Gnoki in the kitchen, while Silky has befriended the gnome first mate Melli. Disaster suddenly strikes when Aren’s foot slips in the perilous rigging and he plummets to the water. Scrambling, the crew works to bring the boat around while the party rushes to help their friend. Kavar, on his way out of the kitchen, notices sharks in the water through one of the portholes. Unfortunately Silky has already jumped in after Aren, but not before tying a rope to his waist for the others to pull him out with. A fierce battle ensues, a race against the sharks that leaves both Aren and Silky nearly dead as most of the sharks swim out to attack another day.

Will Silky and Aren’s injuries hinder the party moving forward? Can Aren ever live down falling off the boat? Is Floss going to overcome his seasickness? Find out next week on Here Be Dragons!

In Which Kavar Dreams of Dragons
18 September, 2016

When we last left the party…

Sellion was tripping on shrooms and Silky Johnson and Draz weren’t speaking to one another. Late that evening Kavar, Aren, and Floss return. The group reunites and has a brief argument about what needs to get done before they can continue their journey. Eventually they reach an agreement and head to bed, except for Kavar who decides to stay up all night.

A plan in mind, and minus one sleepy dragonborn, the party heads to the docks the next morning in search of a boat headed south since they figure travel along the coastline will be faster. They encounter Maya – captain of the Fiery Waraxe, Jarrim – captain of the Silver Mermaid, and an old friend in Thalen. Figuring they’d go with what they know, they choose to take Thalen’s ship. He offers them passage in exchange for either coin or labor, and they agree. That taken care of and with a few days left to prepare, the group heads back to double check they have everything for the journey and sell the horses since they won’t need them from here on out.

Meanwhile Kavar has slipped into an exhaustion-induced slumber, and he has a strange dream about a bronze dragon. The dragon appears to him and whispers with warm breath, “To the south you are not alone.” Then it disappears, and Kavar wakes to find the rest of the party having returned.

Will everyone in the party actually make it to Thalen’s ship this time? Is selling the horses really the smartest option? What does Kavar’s dream mean? Find out next time on Here Be Dragons!

In Which Silky Johnson Almost Buys A Snake
11 September, 2016

When we last left the party…

They’d just been ambushed in the middle of the night by another adventuring group. Thankfully, both groups managed to realize the situation before someone got hurt, but not before a pale white, bony creature appeared outside and forced them to work together. With new friends and more experience, the party finished up their rests and headed down to breakfast.

Over breakfast Draz and Silky Johnson get into an argument, which ends up with Draz slapping the high elf. This resolves very little and they still haven’t made up by the time breakfast ends. Thankfully Sellion breaks the tension with his comically horrendous botch of trying to steal candied fruit from a small child. With the morning shenanigans out of the way Silky and Sellion head to a pet store so Silky can buy a snake to help him pick locks.

Draz and Aren, meanwhile, head to the front gate and sell their healing abilities to anyone interested. They make a few gold, and return to the group later. At this point Sellion, after weeks of not bothering to do so, checks his bag for Morthis, only to find that the sentient tiefling had made his escape. Upset, Sellion helps the other two find the black market, which he later returns to to buy shrooms and get high in his room for the rest of the day. Silky and Draz go the some more respectable establishments and purchase desert gear, only to have another fight. Furious, Draz goes to drown his sorrows in drink and Silky goes to their rooms, tucking Sellion into his bed.

Will the return of the rest of the party make it easier for Draz and Silky Johnson to get along? Is there a downside to taking random shrooms from the black market? Can a snake really be a lock picking tool? Find out next time on Here Be Dragons!

In Which There's A Crossover
30 April, 2016

When we last left the party…

They had met a tiefling cleric named Draz who offered to go along with the others. With Draz in tow they went through the town and purchased an antidote and a dog. Sellion, Silky Johnson, and Draz then spent the trying to figure out how to get rich quick, but only Silky Johnson was successful. Retiring to the Frozen Table Enclave, the entire party beds down for the night amid the soft songs of Kobe.

Unfortunately it’s that exact song that seems to have an adverse effect on their surroundings. Aren is first to wake to the sight of three unknown figures arguing above their beds. Moving quickly, he engages the strangers in conversation and manages to wake Draz, but not Kavar. Through an intense conversation they learn that the three strangers are a half-orc named Nicholas, an elven ranger named Raltar, and a dwarven cleric named Hawthuum. Unsurprisingly, Kobe has managed to teleport the three strangers to our heroes and they manage to get a ‘talking bottle’ going so that they can sort out the conversation. Aren manages to wake Kavar and they retrieve Floss for the conversation.

After a reading of the prophecies to get everyone on the same page and a realization that the image on Kavar’s map is the same as the one stamped in the bottom of Nicholas’ prophecies, the large group try to figure out how to get Nicholas, Raltar, and Hawthuum back to where they belong. Raltar attempts to speak with Kobe, who reveals that he teleported the group due to a connection one of them had with Kavar, but Kobe doesn’t know which of the three of them it was. During this time Scooter reveals himself and Kavar becomes rather enraptured with the tiny pseudodragon.

Trying to figure out which of them holds the connection, Raltar sends himself and Nicholas outside to see if Kobe could teleport them back inside, only for the two of them to be attacked. A large, white, gaunt creature with a stinger and flanked by two smaller creatures about Scooter’s size. The rest of both parties arrive and together they take down their attackers. Aren and Scooter both nearly die, but thankfully having two clerics around helps to mitigate the damage. With he sun starting to rise, Nicholas, Raltar, and Hawthuum say their goodbyes and Scooter is torn between staying with one of his kind or going with his friends. In the end he stays with Nicholas and the others, and they head to the Citin branch of DeMor’s to use the teleportation circle there to reach Meclor, and from there Edron.

How will this nighttime adventure affect our adventurers? Will the groups ever meet again? Do their goals converge on the same place? Find out next time on Here Be Dragons!

In Which Not Much Happens
2 & 23 April, 2016

When we last left the party…

Kavar, Aren, and Silky Johnson had been teleported into what appeared to be a magical shop and then been reunited with Sellion and a new elf named Floss. The apparent owner of the shop returned Kobe to the adventurers, and after calming down the group joined in the opening day festivities. Silky Johnson even bought himself a new cloak.

During the few days they spend getting settled in the city, Kavar and Floss try to figure one another out. Kavar is like nothing Floss has ever seen and Floss acts much differently than Sellion, which is usually Kavar’s reference point for elves. As some drinks go around at the shop, heated words lead to a head to head between Silky Johnson and Sellion. The bard slaps the rogue, only to be rewarded for his trouble with the butt of a dagger jabbed into his side.

Tensions high, the party manages to come to an uneasy truce and go shopping elsewhere at a store called the Fur & Fang, specifically searching for a dog for Kavar. After picking out an adorable puppy they move on to locating a cartographer, Fena, who helps them fill in their map a bit more. As they’re traveling back towards the store they teleported into, Sellion and Silky Johnson meet Draz. The trifling cleric offers to heal both of their bruises, for a price.

Figuring they’ll survive the bruises, they deny him but do lead him back to the party that’s finally starting to wind down. The group starts to inquire about health potions, and learn just how expensive healing can be. In trying to haggle down the price they agree to a sponsorship agreement with the shop, and all of their armor is branded with the store’s logo. The discount allows them to buy some antitoxin in case of poisons and they retire to the Frozen Table Enclave.

In the few hours before bed Silky Johnson, Sellion, and Draz all go into the streets in search of some spare coin. Unfortunately for the rogue and cleric, the bard is the only one who finds luck and the only one who returns successful. Draz finds a friend of his, George the gnome, in the bar and talks to him for awhile before going upstairs to witness a discussion about maps and where the party should head next. A plan in mind, they settle down for bed.

Can the party trust Draz? Will they ever reach that mysterious mark on their map? And why is Kobe singing quietly in the back of his throat? Only time will tell on Here Be Dragons!

In Which The Party Is Reunited... Kinda
12 March, 2016

When we last left the party…

Floss and Sellion had met Sobran the drow and managed to convince him to help them get a message to Silky Johnson, Kavar, and Aren who have just escaped being killed by a werewolf. The three of them had emerged onto a beach at the base around the back of Waylock Manor and spent time tending to their wounds before trying to figure out where to go based on the message from their elf rogue.

Lacking any real drive to do things while waiting for their party to reach Citin, Floss and Sellion decide to go looking for somewhere to purchase a banner so they can welcome back their party. After an uncomfortable encounter with a female goliath blacksmith, the pair reach what can only be described as a party spilling out from a shop. Investigating farther, they discover a massive shop that almost definitely has the banner they want to buy is in the midst of hosting an opening party. Speaking to the clerk, Braden, and then the owner, the two manage to haggle for half price on the banner they want to buy.

Meanwhile, Kavar, Aren, and Silky Johnson have returned to Vring and search it for some sort of magic circle. They discover a magic shop where an elven woman is using magic to arrange her wares on a shelf. Heading inside, Correen manages to convince them to test out the newly installed teleportation circle in exchange for a free rapier and no cost on the actual teleport. Reluctantly, the group agrees and hopes that nothing will go wrong. A few seconds after entering the teleport circle, they find themselves in another room entirely and Kavar just begins screaming.

The dragonborn’s screams draw a half-elf to the room the appeared in and he demands to know how they got there and who they are. Silky Johnson explains the situation and the man leads them back into the actual shop, revealing a quieted crowd holding drinks. A familiar bird lands on the half-elf’s arm and Kavar breaks into tears as Kobe returns to his shoulder. The dragonborn runs through the crowd, parting it easily and Kobe leads him to Sobran’s home, where Sellion and Floss are waiting, absolutely plastered. Kavar goes right up to Sellion and punches him in the face for leaving them behind. Silky Johnson and Aren stay at the shop and continue to party with the patrons.

Who is this half-elven man and how did he find Kobe? Will the rest of the party approve of Floss? And how will the party work together again after being betrayed by Sellion? Find out next time on Here Be Dragons!

In Which Floss Realizes Elf Privilege Exists
20 February, 2016

When we last left the party…

Sellion had just docked with Thalen’s ship in Citin while the rest of the party found themselves released into a dense, forest-like environment and being chased by some sort of creature. They managed to find their belongings and began running through the forest, fearing for their lives.

Even as Kavar, Silky Johnson, and Aren flee for their lives, Sellion makes his way through Citin in search of a magic store that could offer him a way to bring his party across the bay. On a recommendation from one general shop he finds a dwarf in the midst of argument with another elf. Floss Papadopoulos, elven ranger, introduces himself and reveals he was in search of enchantments for his bow.

Finding no answers forthcoming from the aggressive dwarf for either of their questions, Floss and Sellion head back to the general shop and ask a gnome named Emma where they can find someone who might specialize in teleportation spells. Emma directs them to someone she calls Sobran and the two set off to find him.

Lost in the forest and with their pursuer growing closer Kavar, Silky Johnson, and Aren decide to instead stand and fight the creature. Aren climbs a tree and the other two wait back to back as the beast approaches. Before he can however, Silky Johnson receives a message from Sellion encouraging them to find a teleportation circle. Then the half man, half wolf comes from the brush and a fierce battle rages between the four of them. As their opponent weakens he tries to run, only to be knocked down by a mighty blow from Aren.

As the party swoops in for the kill, a dense mist descends and condenses into an ashen, tall, powerful, dangerous form. The vampiric entity stands guard over the wolf and forces the party to flee through the sheer might of his gaze. Without needing to be told twice, they go, emerging on the beach at the base of the cliff atop which sits Waylock Manor.

Having found Sobran the drow, Sellion and Floss ask him for help reaching their friends. He offers what he can, but magic does not come cheap and the best they can do for the moment is send a message encouraging the others to look for a teleportation circle and have Silky Johnson activate it. That done, they discuss possible enchantments that could be made to Floss’ bow and Sobran mentions the rising racial tensions in his home of Fjorden, which neither Floss nor Sellion will ever truly understand. Their message sent, Floss and Sellion head deeper into Citin.

How will the party reunite? Who really is Floss Papadopoulos? And where is Kobe? Stay tuned for the answer only on Here Be Dragons!

In Which Sellion Hangs Out On A Boat
13 February, 2016

When we last left the party…

Sellion, Morthis, and Ganthall had embarked on Thalen’s ship with the paperwork they set out to find in Waylock Manor. Aren, Kavar, and Silky Johnson however had been knocked out and were awaiting their fates, unconscious at the mercy of their captors.

Slowly, Aren first returns to wakefulness. He gathers that he, Aren, and Kavar are strapped down to stone tables by metal shackles. Kavar’s in particular seem extremely strong. After a moment of failing to free himself, Silky Johnson wakes and the two of them witness a creatures enter the room with the body of a lion and the face of a man.

The sphinx taunts the three trapped adventurers, his pretentious air calmed by Silky Johnson’s diplomatic singing voice. Kavar rises to the sound of his favorite bard and it quickly becomes clear that now no one else will be able to get a word in edgewise. The arrival of a second sphinx, this time female, only serves to aggravate the situation farther and the male sphinx presses his claws against Kavar’s throat.

Meanwhile Sellion hung out on a boat and had a pirate montage in which he convinced a shrunken Morthis to become his demonic familiar.

Before Kavar can have a tracheotomy performed by the male sphinx, the butler from Waylock Manor enters the room and calls off the beasts. Reluctantly they leave, and the party tries to parlay for their freedom. Silky Johnson very nearly manages to get through to the butler, but Darius Dreadweep’s sense of duty prevails and he leaves them to their fate. Once he leaves a door opens in the wall behind the party and gas begins to fill the room.

Silky Johnson and Aren scramble to pull themselves free while Kavar just rips apart his metal restraints with his teeth. The three of them flee out of the room and into the revealed forested area, where they quickly find their gear waiting for them with a note that simply says: Run. With the sound of an eerie howl behind them, the three adventurers take the advice to heart and bolt farther into the dense foliage.

Meanwhile Sellion’s boat docks in Citin.

What will Sellion find in Citin? Can Kavar, Aren, and Silky Johnson escape the howling monstrosity following them? How will the party reunite after this betrayal? Find out next time on Here Be Dragons!

In Which The Party Splits
12 December, 2015

When we last left the party…

Kavar and Silky Johnson had been knocked unconscious by an unknown assailant while talking to the butler of Waylock Manor. Morthis, Aren, and Sellion were all still gathered in the attic above the master bedroom, waiting for the coast to be clear so they could come down. Morthis and Aren headed to the trapdoor, starting the process of dropping down quickly and quietly while Sellion took one last sweep of the attic.

Unfortunately, Morthis and Aren didn’t manage the most graceful decent and their bodies hit the floor with a loud thud. Sellion quickly joins them and the three try to leave the bedroom before anyone comes to investigate. Aren heads towards Kavar’s room to check on him, while the other two head farther into the Manor, only to run into a fellow adventurer but the name of Ganthall.

Ganthall, who is only staying in the Manor because his family has strong influence with the city, greets Sellion and Morthis and the three of them decide to continue exploring. There’s one door that Ganthall hasn’t been able to get open, and thanks to Sellion’s lock picking skills finally the mystery is revealed. Inside, it looks like some sort of mad scientist’s laboratory, if a mad scientist were to practice magic.

All manner of instruments and ingredients fill the room. Most of the artifacts are foreign to the three adventurers, but Morthis manages to shed light on one or two in the room, including a tub filled to the brim with powerful acid and finally the papers they need for Thalen. They encounter a cabinet full of things like tongues and ash, and travel into a room that is filled with nothing but darkness. After dispelling the enchantment on the room they discover a mop resting in the corner that allows the rider to fly and Sellion pockets an egg he found in the lab.

Spoils gathered, the three of them escape through a passage in the basement that takes them past a number of cages full of shambling figures. Emerging into the pre-dawn light the three of them quickly make their way to Thalen’s ship and secure passage. The ship casts off, and not one of the three remembers the other half of the party who did not board.

What happened to Kavar, Aren, and Silky Johnson? Can Morthis and Sellion trust Ganthall? Will Thalen’s ship reach Citin without incident? Find out next time on Here Be Dragons!


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